Like Rifts, But Better

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This page will document my (DMJ's) attempts to turn Rifts into something resembling a usable system. Comments are welcome.

Contents

What's Wrong with Rifts

Feel free to add things that are wrong with the Rifts system.

Problems with Combat

  • Different characters having different numbers of actions per round either makes combat unwieldy or makes combat timing dumb (see New Rifts: Combat#Combat Timing)
  • Having to spend actions out of turn in order to dodge also makes combat timing dumb, and can get you in a huge deficit of actions (see New Rifts: Combat#Combat Timing)
  • Bonuses to combat rolls are rare (i.e. most characters have the same combat abilities, regardless of training) and not obvious
  • Many bonuses to combat are useless
  • Because mega-damage armor and weapons are easy to acquire and confer minimal penalties, all combat winds up being MD combat
  • It's a damn good thing, too, because SDC combat uses weird and completely different rules for armor
  • Positioning and movement can be very difficult when one combat contains both humanoids with hand-to-hand weapons and flying vehicles with speeds of 500 mph and weapons with ranges in miles (see New Rifts: Combat#Movement and Scales)

More General Problems

  • Attributes have no effect on the game, unless values are extreme in which case they're grossly overpowered
  • P.B. and Spd are kind of weird to have as top-level attributes
  • Skill levels are set according to no particular formula, and copying out values is ridiculous
  • Skill levels are absurdly low, usually giving <50% success rate even with training
  • Key mechanics like perception and bluff are missing entirely
  • O.C.C. / R.C.C. / P.C.C. system is unwieldy and lacks flexibility
  • Experience tables are unwieldy and unintuitive
  • Most characters don't really gain power as they level; those that do are vastly underpowered at level 1
  • General lack of balance and consistency

Solutions

I am designing an alternate system for Rifts based on the Fudge system. These are my initial attempts at making the system; a more complete version is below.

The New Rifts

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